GDC Europe 2013
C++ in the Browser: A Tale from the Trenches
by Andre Weissflog
(Bigpoint GmbH)
Programming
GDC Europe 2013
C++ in the Browser: A Tale from the Trenches
by Andre Weissflog
(Bigpoint GmbH)
Programming
GDC Europe 2013
Creating the AI for the Living, Breathing World of Hitman: Absolution
by Mika Vehkala
(IO Interactive A/S)
Programming
GDC Europe 2013
Creating the AI for the Living, Breathing World of Hitman: Absolution
by Mika Vehkala
(IO Interactive A/S)
Programming
GDC Europe 2013
Game Analytics and Data Literacy
by Christoph Safferling
(Ubisoft Blue Byte)
Programming
GDC Europe 2013
Game Analytics and Data Literacy
by Christoph Safferling
(Ubisoft Blue Byte)
Programming
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
Powering the Next Generation of Graphics: The AMD GCN Architecture
by Layla Mah
(AMD)
Programming
GDC Europe 2013
Powering the Next Generation of Graphics: The AMD GCN Architecture
by Layla Mah
(AMD)
Programming
GDC Europe 2013
The Revolution Will Be Streamed: How Video Is Transforming Video Games
by Matthew DiPietro
(Twitch)
Programming
GDC Europe 2013
The Revolution Will Be Streamed: How Video Is Transforming Video Games
by Matthew DiPietro
(Twitch)
Programming
GDC Europe 2013
The User Experience of Game Development Tools
by David Lightbown
(Ubisoft)
Programming
GDC Europe 2013
The User Experience of Game Development Tools
by David Lightbown
(Ubisoft)
Programming
GDC Europe 2013
The User Experience of Game Development Tools
by David Lightbown
(Ubisoft)
Programming
GDC Europe 2013
Toolchain Independent Distributed Compilation
by Dietmar Hauser
(Sproing Interactive Media GmbH)
Programming
GDC Europe 2013
Toolchain Independent Distributed Compilation
by Dietmar Hauser
(Sproing Interactive Media GmbH)
Programming