GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
The User Experience of Game Development Tools
by David Lightbown
(Ubisoft)
Programming