GDC Europe 2013
10 Decisions That Took Warface to Our First 10 Million Users
by Nick Button-Brown
(Crytek GmbH)
Production
GDC Europe 2013
10 Decisions That Took Warface to Our First 10 Million Users
by Nick Button-Brown
(Crytek GmbH)
Production
GDC Europe 2013
Changing How Games Are Made: Seven Principles for Teams Without Management
by Bernd Diemer
(Yager)
Production
GDC Europe 2013
Changing How Games Are Made: Seven Principles for Teams Without Management
by Bernd Diemer
(Yager)
Production
GDC Europe 2013
Gamification in Software Testing and QA
by Robert Hoischen
(Camshaft Software)
Production
GDC Europe 2013
Gamification in Software Testing and QA
by Robert Hoischen
(Camshaft Software)
Production
GDC Europe 2013
Gamification in Software Testing and QA
by Robert Hoischen
(Camshaft Software)
Production
GDC Europe 2013
Reflections on a Distributed and Manager-Less Work Environment
by Senta Jakobsen
(Scattered Entertainment, A DeNA Company)
Production
GDC Europe 2013
Reflections on a Distributed and Manager-Less Work Environment
by Senta Jakobsen
(Scattered Entertainment, A DeNA Company)
Production
GDC Europe 2013
Switching Leadership Styles in Game Development Practice
by Stan Just
(11 bit studios S.A.)
Production
GDC Europe 2013
Switching Leadership Styles in Game Development Practice
by Stan Just
(11 bit studios S.A.)
Production
GDC Europe 2013
Switching Leadership Styles in Game Development Practice
by Stan Just
(11 bit studios S.A.)
Production