GDC Europe 2013
Broken Age's Approach to Scalability
by Oliver Franzke
(Double Fine Productions)
Visual Arts
GDC Europe 2013
Broken Age's Approach to Scalability
by Oliver Franzke
(Double Fine Productions)
Visual Arts
GDC Europe 2013
Broken Age's Approach to Scalability
by Oliver Franzke
(Double Fine Productions)
Visual Arts
GDC Europe 2013
Building Epic Worlds Through the Strengths of Outsourcing
by Chris Mielke
(Epic Games, Inc.)
Visual Arts
GDC Europe 2013
Building Epic Worlds Through the Strengths of Outsourcing
by Chris Mielke
(Epic Games, Inc.)
Visual Arts
GDC Europe 2013
Building Epic Worlds Through the Strengths of Outsourcing
by Chris Mielke
(Epic Games, Inc.)
Visual Arts
GDC Europe 2013
Crafting the World of Crysis
by Felix Leyendecker
(Crytek GmbH)
Visual Arts
GDC Europe 2013
Crafting the World of Crysis
by Felix Leyendecker
(Crytek GmbH)
Visual Arts
GDC Europe 2013
Shining the Light on Crysis 3
by Donzallaz Pierre-Yves
(Crytek)
Visual Arts
GDC Europe 2013
Shining the Light on Crysis 3
by Donzallaz Pierre-Yves
(Crytek)
Visual Arts
GDC Europe 2013
Shining the Light on Crysis 3
by Donzallaz Pierre-Yves
(Crytek)
Visual Arts
GDC Europe 2013
The Art and Rendering of Remember Me
by Sebastien Lagarde
(DONTNOD Entertainment)
Visual Arts
GDC Europe 2013
The Art and Rendering of Remember Me
by Sebastien Lagarde
(DONTNOD Entertainment)
Visual Arts
GDC Europe 2013
The Art and Rendering of Remember Me
by Sebastien Lagarde
(DONTNOD Entertainment)
Visual Arts
GDC Europe 2013
The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Ac...
by David Cage
(Quantic Dream)
Visual Arts
GDC Europe 2013
The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Ac...
by David Cage
(Quantic Dream)
Visual Arts
GDC Europe 2013
The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Ac...
by David Cage
(Quantic Dream)
Visual Arts
GDC Europe 2013
Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned
by Swen Vincke
(Larian)
Visual Arts
GDC Europe 2013
Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned
by Swen Vincke
(Larian)
Visual Arts
GDC Europe 2013
Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned
by Swen Vincke
(Larian)
Visual Arts
GDC Europe 2013
Warface: Creating AAA Graphics for Low-End PCs
by Konstantin Molchanov
(Crytek GmbH)
Visual Arts
GDC Europe 2013
Warface: Creating AAA Graphics for Low-End PCs
by Konstantin Molchanov
(Crytek GmbH)
Visual Arts