GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
Why Now Is the Best Time Ever to Be a Game Developer
by Kellee Santiago
(OUYA)
Independent Games