GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Scott Rigby
(Immersyve)
Design
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Online 2012
Stacking Talent: Growing the League of Legends Team
by Travis George
(Riot Games)
Production
3rd Annual Game Developers Choice Online Awards
Special Event
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
Castleville Postmortem: What Went Right and Wrong
by Bruce Shelley
(Zynga)
Design
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
Classic Game Postmortem: Ultima Online
by Rich Vogel
(Independent)
Design
Classic Game Postmortem: Ultima Online
by Rich Vogel
(Independent)
Design
Compiling C++ and C# Games for the Web
by Kevin Gadd
(Squared Interactive)
Programming
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jared Neuss
(PopCap Games)
Business and Marketing
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
FarmVille's Golden Goose
by Abhinav Agrawal
(Zynga)
Production
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
Free-to-Play: Driving the Future of MMOs
by John Smedley
(Sony Online Entertainment)
Business and Marketing
Game Design is Business Design
by Ethan Levy
(FamousAspect)
Design
Getting Storefront Placement for Discoverability
by Jason Ing
(Microsoft)
Business and Marketing
Greetings, Troubleshooter: Living in a Gameful World
by Sebastian Deterding
(Hans Bredow Institute for Media Research, Hamburg University)
Gamification Day
Guild Wars 2: Finding Our Voice
by Bobby Stein
(ArenaNet)
Game Narrative Summit
Guild Wars 2: Programming the Next Generation Online World
by Cameron Dunn
(ArenaNet)
Programming
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
Indiana Jones Adventure World: Narrative for Social Games
by Jonathon Myers
(Zynga)
Game Narrative Summit
It's Not Your Game, It's Me: How a Woman's Taste in Games May Change As ...
by Terry Redfield
(Real Life Plus)
Design
Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking ...
by Robert Greene
(Versant Corporation)
Programming
Management as Game Design: People are Players Not Pieces
by Joshua Howard
(Microsoft Studios)
Production
Managing Multi-site Development Teams
by Bill McGehee
(GameSim Technologies)
Production
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
Moving a Games Company from Gut Feeling to Metrics
by Lars Janssen
(Travian Games GmbH)
Business and Marketing
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
Occult Game Design: An Initiation into Secrets and Mysteries
by Jeff Howard
(Dakota State University)
Game Narrative Summit
Playdom's Blackwood & Bell Mysteries: The Nutshell Narrative Case
by Martha Sapeta
(Playdom)
Game Narrative Summit
Public Relations 101: Make Your Own Media Magic
by Valerie Massey
(CLARA)
Business and Marketing
Short Attention Span Theatre - Writing for Child Gamers
by Elizabeth McLaren
(1st Playable Productions)
Game Narrative Summit
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
Social Media Legal Landmines
by Ryan Garcia
(Dell Inc.)
Customer Experience
Start Playing the Mobile Distribution Game on YouTube
by Jarek Wilkiewicz
(YouTube)
Business and Marketing
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
The Lessons I Learned from Making FarmVille and CityVille
by Mark Skaggs
(Zynga)
Design
The Other White Meat: Design Architecture for Sandbox Games
by Matthew Woodward
(CCP Games)
Design
Turkish Delight - Monetizing a Free2Play MMO in an Emerging Market
by Rahul Sandil
(GamersFirst)
Business and Marketing
Ultima Forever: Reimagining a Classic
by Paul Barnett
(BioWare-Mythic)
Design
Understanding Player Motivation: Applying Herzberg's Two-Factor Theory t...
by Armin Ronacher
(Fireteam)
Customer Experience
Why Erlang?
by Henning Diedrich
(Eonblast Corporation)
Programming
Writing the Romance-able NPC: ICING the Content Cake
by Heidi McDonald
(Schell Games)
Game Narrative Summit
Writing The Unsung Experiences: Gender In Game Storytelling
by Jenn Frank
(Infinite Lives)
Game Narrative Summit