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GDC 2010
3D Game Creation on PlayStation 3
Bickerstaff, Ian
Sony Computer Entert...
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GDC 2010
[Sponsored] Palm: An Overview to Creating Games with Palm...
Bush, Jeff
Palm
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GDC 2010
[Sponsored] Firaxis' Civilization V: A Case Study in Scal...
Minadakis, Yannis
Intel
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GDC 2010
Uncharted 2 Art Direction
Pangilinan, Erick
Naughty Dog
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GDC 2010
[Sponsored] Task-based Multithreading - How to Program fo...
Fosner, Ron
Intel
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GDC 2009
(101) Learn Better Game Writing in a Day
Skolnick, Evan
Vicarious Visions
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GDC Austin 2009
10 Ways to Make Your Game Appeal to Teens
Shochet, Joe
Hangout Industries
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GDC 2010
Engineering Scalable Social Games
Zubek, Robert
Zynga
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GDC 2010
Concrete Practices to be a Better Leader
Sharp, Brian
Bungie, LLC
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GDC 2010
Uncharted 2 Character Pipeline: An In-depth Look at the ...
Diamant, Richard
Naughty Dog Inc.
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GDC 2010
Animation and Player Control in Uncharted: Drake's Fortun...
McIntosh, Travis
Naughty Dog Inc.
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GDC 2010
Among Friends - An Uncharted 2: Among Thieves Post-Mortem
Lemarchand, Richard
Naughty Dog
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GDC 2010
Artgame Sessions
Sharp, John
Savannah College of ...
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GDC 2010
[Sponsored] Don't Dread Threads
Rodriguez, Omar A
Intel Corporation
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GDC 2010
Wake up! Your Team is on Fire! Why Your Real Problems Ar...
Saladino, Michael
Electronic Arts - Pa...
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GDC 2010
Uncharted 2: HDR Lighting
Hable, John
Naughty Dog
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GDC 2010
Train (or How I Dumped Electricity and Learned to Love De...
Brathwaite, Brenda
Slide
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GDC 2010
Advanced Visual Effects with Direct3D
Gruen, Holger
AMD GmbH
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