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Session Name The Blurst of Times: How to Make a (Shader-Heavy, Physics-Based, 3D) Game in 8-W
Speaker(s) Matthew Wegner, Steve Swink
Company Name(s) Flashbang Studios, Enemy Airship
Track / Format Independent Games Summit

GDC Austin/Online 2009

Matthew Wegner

Flashbang Studios

Steve Swink

Enemy Airship

free content

Independent Games Summit

Independent Games

UBM Tech