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Session Name Texture compression in real-time, using the GPU
Speaker(s) Jason Tranchida
Company Name(s) Volition Inc. (THQ)
Track / Format Programming
Overview This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed.

GDC 2010

Jason Tranchida

Volition Inc. (THQ)

free content



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