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Session Name FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
Speaker(s) Yoshinori Tsuchida, Tomohiro Yajima
Company Name(s) Square Enix, Square Enix
Track / Format Programming
Overview This presentation will give an overview of FINAL FANTASY XIII's character motion-controlled automatic sound triggering system. New techniques will be introduced for creating sound effects that automatically trigger in response to the angles and velocities of characters as well as collision detection algorithms assigned to every terrain in the game environment. The automatic sound triggering system excels at calculating physics and creating real-time responses to player input. By introducing this system, Square Enix was able to minimize the time-consuming process of manual sound design and considerably cut costs. Examples from FINAL FANTASY XIII will be shown to demonstrate the script-controlled audio system and other practical sound design solutions developed over the course of the project.

GDC 2010

Yoshinori Tsuchida

Square Enix

Tomohiro Yajima

Square Enix

free content

Programming

Programming


UBM Tech