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Session Name As Long as the Audio is Fun, the Game Will Be Too
Speaker(s) Akira Yamaoka
Company Name(s) Grasshopper Manufacture Studio
Track / Format Game Design
Overview My first 20 years in video game production, and the many years to come. People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?

GDC 2010

Akira Yamaoka

Grasshopper Manufacture Studio

free content

Game Design

Design


UBM Tech