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Session Name Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters
Speaker(s) Richard Diamant, Judd Simantov
Company Name(s) Naughty Dog Inc., Naughty Dog Inc
Track / Format Visual Arts
Overview Some of the topics covered will include how we used our propriety modeling and UV tools to deal with output a variety of meshes in an efficient manner. How we use Maya referencing to allow us to maintain one skeleton for all the different outfits. Our facial rigging setup and how we are able to use one skeleton for both male and female characters.

The process of sculpting our character, building our arbitrary meshes and sampling the hi-resolution detail down to this new mesh. Dealing with seams created by UV border. As well as all the other interesting challenges and solutions we encountered and solved during production.

GDC 2010

Richard Diamant

Naughty Dog Inc.

Judd Simantov

Naughty Dog Inc

free content

Visual Arts

Visual Arts


UBM Tech