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Session Name Nuts & Bolts of Internet Multiplayer iPhone Game Testing
Speaker(s) Phil Hassey
Company Name(s) Hassey Enterprises, Inc.
Track / Format iPhone Games Summit
Overview Developing an internet-wide multi-player game is challenging. Using test driven development you can develop a solid code base that will both pass the app approval process and work when the masses arrive. Test results can give you immediate feedback on how new features are impacting your game. You can use tests to verify backwards compatible changes and roll out new features and bug fixes to the servers without resubmitting your app. This talk will explain how to do network test driven development for your app and provide good reason to do so by Phil Hassey, award winning creator of GALCON.

GDC 2010

Phil Hassey

Hassey Enterprises, Inc.

free content

iPhone Games Summit

Smartphone / Tablet Games


UBM Tech