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Session Name Better Movement Games Using Psychology: 5 Reasons Some Wii Games Are More Fun Than Others
Speaker(s) Katherine Isbister
Company Name(s) NYU's Polytechnic Institute
Track / Format Game Design
Overview It's hard to design great movement mechanics, even harder to produce a successful, well-reviewed movement-based game. Dismal reviews of Wii ports of many successful franchises show it's not enough to layer some moves on top of a conventional game design. Psychology is a powerful resource for success. This session provides important pieces of the puzzle, based on lab observations and over 10 years of research and consulting. Find out why imitating real-life movement is a double-edged sword, learn how to evoke powerful emotions in players, and hear about opportunities for innovation that can take your game to the next level.

GDC 2010

Katherine Isbister

NYU's Polytechnic Institute

free content

Game Design


UBM Tech