You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name NVIDIA's New Game Development Environment
Speaker(s) Sebastien Domine, Kumar Iyer, Jeffrey Kiel
Company Name(s) NVIDIA, NVIDIA, NVIDIA
Track / Format Programming
Overview Come learn about NVIDIA's new development environment for heterogeneous (CPU+GPU) platforms, integrated into Microsoft Visual Studio. This is the world's first GPU hardware source debugger for HLSL shaders, DirectCompute and CUDA C++, and adds powerful DirectX 10 and 11 frame capture and analysis, pixel history, and platform-level performance tools that can show you activities across your GPU, CPU and the operating system. One platform allows you to seamlessly develop CPU and GPU code for the first time. Session attendees will see a live demo of the GPU development environment, and learn how to debug and optimize their GPU code and API usage directly from Visual Studio. Attendees will also learn how to get access to the Beta program for this game-changing development tool.

GDC 2010

Sebastien Domine

NVIDIA

Kumar Iyer

NVIDIA

Jeffrey Kiel

NVIDIA

free content

Programming

Programming


UBM Tech