|Session Name||Advanced Localization Methods for Japanese Games|
|Speaker(s)||Peter Fabiano, Saeko Inoue, Yeonkyung Kim, Mark McDonald, Fabio Minazzi|
|Company Name(s)||Capcom, Game Arts, Sony Computer Entertainment, 8-4, Binari Sonori|
|Track / Format||Localization Summit|
Reaching the western audience while minimizing turnaround time and maximizing quality. Today these goals are critical for Japan-based developers.
This discussion will cover:
* Smoothing communication between developers and localizers,
* Exploiting existing technologies in the most efficient ways,
* Effectively checking quality of each game component in foreign languages,
* Profiling and managing trusted foreign localization teams,
* Scaling up on an increasing number of languages.