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The Number One Educational Resource for the Game Industry

Session Name: Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.
Speaker(s): Paul Gorman, Garry Schyman
Company Name(s): ELECTRONIC ARTS, GSP
Track / Format: Audio

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Overview: This panel will present a step-by-step description of how we scored Dante's Inferno. Topics to include: how the composer was chosen, designing a style and approach to the score, score approvals and mockups, preparations for and recording the music with a live orchestra in London, and final mixes and approvals of all elements of the score.

In addition a special emphasis on implementation and how the implementation affected writing and recording the music.

GDC 2010

Paul Gorman

ELECTRONIC ARTS

Garry Schyman

GSP

free content

Audio

Audio