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Session Name 10 Tips (and more!) to Make Your iPhone Game More Successful
Speaker(s) Alan Martin
Company Name(s) Vogster Entertainment
Track / Format iPhone
Overview Based on the experience of Robocalypse Mobile Mayhem and other market research, this session provides strategic advice on things iPhone developers can do before AND after the games launch to maximize their products exposure and longevity on the Apple charts. Information that can be applied to other digital distribution markets is included, as well.

GDC Canada 2010

Alan Martin

Vogster Entertainment

free content


Smartphone / Tablet Games

UBM Tech