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Session Name Using Telemetry to Improve Zombie Killing
Speaker(s) Tom Niwinski, Dee Jay Randall
Company Name(s) Blue Castle Games, Capcom Game Studio Vancouver
Track / Format Programming
Overview Have you tried killing zombies with all the weapons in all the levels? As games become larger and more complex answering such questions can be daunting. Learn how the Dead Rising 2 team is using in game telemetry to tune the game, tracking item usage, and ensure all the nooks and crannies have been visited. The talk will cover the system fundamentals, what it takes to extend it, and the various techniques to take thousands of numbers and make some sense out of them, more importantly enable non-programmers to understand and visualize the things they care about.

GDC Canada 2010

Tom Niwinski

Blue Castle Games

Dee Jay Randall

Capcom Game Studio Vancouver

free content

Programming

Programming


UBM Tech