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Session Name Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality
Speaker(s) Tim Sweeney, Tim Sweeney, Tim Sweeney, Tim Sweeney, Martin Sweitzer, Martin Sweitzer, Martin Sweitzer, Martin Sweitzer
Company Name(s) , , , Epic Games, Inc., , , , Epic Games Inc
Track / Format Audio
Overview This talk discusses three core techniques which are vital to building a flexible game engine: abstraction, indirection, and orthogonality. The presentation starts with high level theory, but quickly delves into real world application, using the Unreal Engine as an example. The talk ends with a discussion of why these techniques are crucial for creating next-generation games.

GDC 2006

Tim Sweeney

Tim Sweeney

Tim Sweeney

Tim Sweeney

Epic Games, Inc.

Martin Sweitzer

Martin Sweitzer

Martin Sweitzer

Martin Sweitzer

Epic Games Inc

free content

Audio

Audio


UBM Tech