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Session Name Cameras and Vision: Giving Your Games Sight
Speaker(s) Antonio Haro
Company Name(s) Nokia Research
Track / Format GDC Mobile: Game Design
Overview This session offers an introduction to computer vision and how it can be used to treat a mobile device's video camera as a data source and game controller. It provides a crash course in computer vision as it applies to using mobile devices' video cameras in videogames. Topics include what computer vision is good for, its limitations, computational issues, tracking, gesture recognition, and challenges in the mobile domain.

GDC 2006

Antonio Haro

Nokia Research

free content

GDC Mobile: Game Design

Smartphone / Tablet Games


UBM Tech