You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Bringing Console Quality To Mobile
Speaker(s) Tim Closs
Company Name(s) Ideaworks Labs
Track / Format GDC Mobile: Game Design
Overview Drawing from extensive experience of bringing high profile console an PC franchises, such as THE SIMS 2, TONY HAWK's PRO SKATER, NEED FOR SPEED UNDERGROUND 2, to mobile, this session explores what it means, and what it should not mean, to deliver a console quality 3D and connected mobile game. Questions of design scope, network features, art pipelines and programming challenges are all tackled in the context of concrete examples, taken from the development of several major published titles. The current addressable market for console quality titles is discussed, together with a snapshot of the current state-of-the-art, and an informed look towards the future of high-end 3D connected mobile games.

GDC 2006

Tim Closs

Ideaworks Labs

free content

GDC Mobile: Game Design

Smartphone / Tablet Games


UBM Tech