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Session Name Can Serious Games Work in 45-Minutes?
Speaker(s) James Paul Gee, Henry Kelly, Eric Klopfer, Bill Tomlinson
Company Name(s) University of Wisconsin, Federation of American Scientists, M.I.T., University of California, Irvine
Track / Format SGS: Learning & Instructional Theory
Overview The average K-12 class is 45-minutes long. The average college class is 60-minutes. Even if there are longer sessions planned most commercial games easily outstrip the allotted time two to three class sessions provide. This begs the question of how do games and class structures adapt to one another. The options include games that work in small bites, changing the nature of class structures, building supporting tools to aide in-class use, and more.

This panel debates some of the critical issues in an attempt to outline 5-10 critical recommendations to schools, developers, and the serious games community at large, as it relates to this proverbial square peg in round hole issue.

GDC 2006

James Paul Gee

University of Wisconsin

Henry Kelly

Federation of American Scientists

Eric Klopfer

M.I.T.

Bill Tomlinson

University of California, Irvine

free content

SGS: Learning & Instructional Theory

Serious Games


UBM Tech