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The Number One Educational Resource for the Game Industry

Session Name: Modeling with Math in Maya
Speaker(s): David Lightbown
Company Name(s): A2M
Track / Format: Visual Arts

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Overview: In this session, basic concepts of geometry, trigonometry and linear algebra will be clearly explained through examples, which will then be put into practice by creating simple tools in Maya. These tools will be demonstrated with real-world cases to show how the knowledge presented in this session can cut down on production time and, as a result, increase overall product quality.

GDC 2006

David Lightbown

A2M

free content

Visual Arts

Visual Arts