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The Number One Educational Resource for the Game Industry

Session Name: Interchange for the masses: The FBX SDK - A Technical Introduction
Speaker(s): Gordon Bradley
Company Name(s): Autodesk
Track / Format: Programming

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Overview: This session is a technical introduction for developers interested in supporting the FBX file format via the FBX SDK. Learn vital best practices to get your application reading and writing the FBX format as fast as possible. Perfect for developers of content creation tools, game engines or any other application, seeking to support the most widely used 3D format in the industry, FBX.

GDC 2006

Gordon Bradley

Autodesk

free content

Programming

Programming