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The Number One Educational Resource for the Game Industry

Session Name: We Learned the Hard Way So You Don't Have To: How to Outsource Art Successfully
Speaker(s): Kristine Coco
Company Name(s): ngmoco:)
Track / Format: Production
Overview: This lecture presents specific examples of how a Midway Studios - Austin team solved typical outsourcing problems. The speaker shares specific, applicable examples from real experience so other developers dont need to learn the hard way.

Focusing on communication, workflow, and process challenges that arose in working with contractors in Shanghai, the speaker explains which solutions her team implemented, why those decisions were made, and how well they worked. Producers and management teams can apply these lessons to their own development process to ensure smooth relationships with external resources.

GDC 2006

Kristine Coco

ngmoco:)

free content

Production

Production