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Session Name Best Practices for Game Development
Speaker(s) Grady Booch
Company Name(s) IBM
Track / Format Programming
Overview In game development, software complexity has reached a critical mass, the artistic element has spiked, and for both domains, reuse is minimal. The game community is experiencing issues that other software-intensive domains have passed through and will benefit from drawing upon best practices in defense, embedded, and enterprise systems. We will examine best practices and application to game development.

GDC 2006

Grady Booch

IBM

free content

Programming

Programming


UBM Tech