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Session Name 3D Development Engine Shootout
Speaker(s) Philip Belhassen, Mark DeLoura, David Helgason, Carl Jones, Joe Kreiner, Mark Rein
Company Name(s) StoneTrip, Google, Unity Technologies, Crytek, Infernal Engine, Epic Games
Track / Format Technology
Overview This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game.

GDC Europe 2010

Philip Belhassen

StoneTrip

Mark DeLoura

Google

David Helgason

Unity Technologies

Carl Jones

Crytek

Joe Kreiner

Infernal Engine

Mark Rein

Epic Games

free content

Technology

Programming


UBM Tech