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Session Name (D) None of the Above: Interactive Dialogue Without Multiple Choice
Speaker(s) Marleigh Norton
Company Name(s) Singapore-MIT GAMBIT Game Lab
Track / Format Game Narrative Summit
Overview Once upon a time, there was a girl who liked video games. She played pirates and emperors and third-person omniscient beings, but in spite of all that, she noticed whenever it came time to talk to someone, her games turned into third grade multiple choice tests. And she wondered why that was. Now that she is a grown-up -- or at least can often pass for one -- she has given this matter some thought and come up with several alternatives. Some are finished games, some are demos, some are just sketches, but none of them work if you just pick C. Please come steal her ideas.

GDC Online 2010

Marleigh Norton

Singapore-MIT GAMBIT Game Lab

free content

Game Narrative Summit

Game Narrative


UBM Tech