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Session Name Building a Massive Game Service in the Cloud
Speaker(s) Luke Rajlich
Company Name(s) Zynga
Track / Format Programming
Overview This talk will discuss the nature of game development in the cloud. It will cover specific considerations that developers need to have when designing their game to be built to run in a cloud environment as well as specific design considerations when running a game service inside the cloud. The talk will describe how FARMVILLE leverages cloud computing to more effectively service the millions of users who play the game every day.

GDC Online 2010

Luke Rajlich

Zynga

free content

Programming

Programming


UBM Tech