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Session Name Level Design in a Day: Best Practices from the Best in the Business
Speaker(s) Matthias Worch
Company Name(s) LucasArts
Track / Format Global Game Development/Outsourcing
Overview In this intense day-long tutorial, attendees will gain deep insights into the world of level design, delving into every aspect of the LD process, from early concept and white-boxing to narrative design and level design metrics.

GDC China 2010

Matthias Worch

LucasArts

free content

Global Game Development/Outsourcing

Other


UBM Tech