You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Create Your Next Gen Games Using 3ds Max & Middleware
Speaker(s) William Cao, Yong Guo
Company Name(s) Autodesk, Autodesk
Track / Format Global Game Development/Outsourcing
Overview The session will go in depth with some new feature in 3ds Max 2011, including Viewport Canvas, CAT, SME, Rengering. And it will introduce how the middleware tools can also help you and your team support your creative vision with cutting-edge creativity, productivity, and interoperability throughout the game development process.

GDC China 2010

William Cao


Yong Guo


free content

Global Game Development/Outsourcing


UBM Tech