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Session Name Operators from Mars, Developers from Venus
Speaker(s) Joong-sun Chang
Company Name(s) Eyedentity
Track / Format Online Games
Overview Developing a game requires at least 10 billion Korean Won, 3 years or so for development, and 40 to 50 peoples blood and sweat; - Launching a game requires billions of Korean Won for promotion, around one years preparation and warming-up, 50 to 60 peoples blood and sweat;
- But the success rate of a game is no more than 5%;
- The failure mainly lies in the numerous conflicts between operators and developers. In this session, you will hear what the potential conflicts are and the practical solutions.

GDC China 2010

Joong-sun Chang

Eyedentity

free content

Online Games

Other


UBM Tech