|Session Name||Operators from Mars, Developers from Venus|
|Track / Format||Online Games|
Developing a game requires at least 10 billion Korean Won, 3 years or so for development, and 40 to 50 peoples blood and sweat;
- Launching a game requires billions of Korean Won for promotion, around one years preparation and warming-up, 50 to 60 peoples blood and sweat;
- But the success rate of a game is no more than 5%;
- The failure mainly lies in the numerous conflicts between operators and developers. In this session, you will hear what the potential conflicts are and the practical solutions.