You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Player-Driven Stories: How Do We Get There?
Speaker(s) Kent Hudson
Company Name(s) LucasArts
Track / Format Game Design
Overview

GDC 2011

Kent Hudson

LucasArts

free content

Game Design

Design



UBM Tech