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Session Name Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic
Speaker(s) Georg Zoeller
Company Name(s) BioWare Austin
Track / Format Design
Overview

Using examples from Star Wars: The Old Republic, this lecture focuses on how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. The lecture will show how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics down to the developers on the ground for decision making and content validation. The talk will show a selection of interesting 2D and 3D visualizations, discuss lessons learned and provide information on how to get started with the topic on your own project.

GDC Online 2011

Georg Zoeller

BioWare Austin

free content

Design

Design


UBM Tech