You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Capturing Children's Attention and Imagination with Investigative Play
Speaker(s) Caitlin Feeley, Scot Osterweil
Company Name(s) MIT Education Arcade, MIT
Track / Format Game Narrative Summit
Overview

In Vanished, a modified ARG for middle-schoolers, over 6000 players participated in an online community for 8 weeks in order to solve a large-scale scientific mystery. During the game, players were so invested that even when they found cheats, they avoided using them because they cared about the game and the community and were unwilling to ruin the game experience. This session will discuss how we encouraged greater participation, squashing the ARG triangle, set up a complex, cascading mystery, and conducted an online game with children still covered by COPPA, all the while creating an edge-of-your-seat experience.

GDC Online 2011

Caitlin Feeley

MIT Education Arcade

Scot Osterweil

MIT

free content

Game Narrative Summit

Game Narrative


UBM Tech