You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Building the Chat Service for League of Legends: From Struggle to Redemption
Speaker(s) Christopher McArthur
Company Name(s) Riot Games
Track / Format Programming
Overview

Communication between players is one of the most important pieces of a social game. Yet, the nuanced relationship between a fully-featured chat service and the rest of a game are often overlooked.

In this lecture you'll hear the story of how the chat in League of Legends' PvP.Net was launched and how it evolved over time. We had three expectations for our chat service: that it would be scaleable, not impact stability, and the UI would meet the player's needs.

We initially failed on all three fronts. But that's not the end of the story.

We were able to turn around to achieve and surpass all three of our initial expectations. This talk will cover the surprising emergent issues and mistakes that caused these problems, and will detail the specific solutions that were implemented in order to solve them during a live product.

GDC Online 2011

Christopher McArthur

Riot Games

free content

Programming

Programming


UBM Tech