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Session Name Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript
Speaker(s) Derek Carpenter, Corey Clark, PhD
Company Name(s) Unreal Creations, DeVry University
Track / Format Programming
Overview

As hardware developers push away from creating faster processors in lieu of multicore architectures game developers have to leverage multithreading technologies to capitalize on these new devices. With multicore mobile devices the need for a multithreaded web based game engine is a reality. This talk will discuss design of various multithreaded web engine architectures that allow for dynamically processing request in threads by using a thread controller. Utilizing HTML5 and JavaScript APIs such as WebWorkers, WebSockets, and WebGL allows for a new standard in 3D browser-based games that are full featured, truly cross-platform supporting mobile and desktop devices without plugins.

GDC Online 2011

Derek Carpenter

Unreal Creations

Corey Clark, PhD

DeVry University

free content

Programming

Programming


UBM Tech