|Session Name||Cloud Gaming: Present and Future|
|Speaker(s)||Brandon Beck, David Perry, Brian Prince, David Wilson|
|Company Name(s)||Riot Games, Gaikai, Microsoft, GameStop|
|Track / Format||Business and Marketing|
In the last twelve months, cloud gaming has gone from an idea to an actual way for players to play games. Cloud gaming businesses have no shortage of challenges: mastering technology, fine tuning business models, partnering with publishers and developers, and winning over the global gaming community. Which challenges can be overcome? What limitations exist with services today? Will there be a dominant platform? What will happen to retailers? Most importantly, can cloud gaming keep its promise to revolutionize the way we play games?