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Session Name Maximizing Risk: The Building of Bastion
Speaker(s) Amir Rao
Company Name(s) Supergiant Games
Track / Format Production
Overview In 2009, Amir Rao and Gavin Simon quit their jobs at EA to found Supergiant Games in the living room of a house in San Jose, California. Twenty months later, with a team of seven, Supergiant Games released its debut action role-playing title, Bastion, to critical acclaim and commercial success. This session explores how Supergiant Games formed, grew and created an award-winning downloadable game without taking any funding. It discusses the prototyping process, the production methodology and the conclusions reached from taking the high-risk endeavor of starting your own studio with your own money. This session is intended for anyone who wants to start or alter their own studio to maximize their independence.

GDC China 2011

Amir Rao

Supergiant Games

free content

Production

Production


UBM Tech