While developing real world games, developers need handy tools to support content creation and gameplay iteration after the initial prototype. In this talk, the audience will get an idea on how to choose between homebrew and middleware in a real world indie game project, and what has been achieved in the first four months. Powered by open source technologies, topics addressed will include: improved component based object model in the engine interface, dynamic language and serialization, content pipeline tools, easy code patching, user content creation and in-game editor. Also some common problems in development, such as performance and debug issues are discussed. Finally some tips will be given on using indie-friendly tools which can make your development life easier.