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Session Name Designing and Implementing a Satisfying Sword Fight
Speaker(s) Michael Chang
Company Name(s) Subutai Corporation
Track / Format Design
Overview Shooting games are firmly established since the dawn of gaming; everyone knows the basic elements, the vocabulary, and techniques in making them. The same can't be said for melee combat, a gameplay genre very much undiscovered aside from the usual beat-em-ups and Shoryukens. This session will explore the various ideas, pitfalls, and solutions in making an engaging third person melee game. Michael Chang shares his experiences building a playable sword fight, from pacing, to camera work, rigging and animating, and hopefully giving the player something unique to play with.

GDC China 2011

Michael Chang

Subutai Corporation

free content

Design

Design


UBM Tech