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Session Name Water Technology of Uncharted
Speaker(s) Carlos Gonzalez-Ochoa
Company Name(s) Naughty Dog
Track / Format Programming

Uncharted is a series of games that have constantly improved its graphics rendering technology. As the quality of the graphics has improved with each game so has the water technology. In this talk we describe the features of the water system, including the rendering techniques such as mesh generation and the flow shader. For Uncharted 3 a new ocean system was created specifically for the cruise ship sequence. We use this as an example to describe the mesh LOD system and the wave generation methods.

GDC 2012

Carlos Gonzalez-Ochoa

Naughty Dog

free content



UBM Tech