You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Digital Orchestration for the Video Game Composer
Speaker(s) Fletcher Beasley
Company Name(s) Fletcher Beasley Music
Track / Format Audio
Overview

Recreating the sound of a symphony orchestra using only a sequencer and orchestral sample libraries presents a great challenge to the contemporary game composer. The latest orchestral sample libraries sound better than ever, but they still require considerable manipulation to convince a listener that they are hearing a real orchestra. It is imperative for the contemporary composer to be able to create sophisticated and realistic sounding mockups of his or her orchestral music. On many projects, the composer may not be given the budget to hire live musicians, yet still be required to produce a great sounding orchestral score. This sixty minute session will provide game composers with sequencing and mixing techniques that can be used to create realistic sounding orchestral pieces using their sequencers and sample libraries.

GDC 2012

Fletcher Beasley

Fletcher Beasley Music

free content

Audio

Audio


UBM Tech