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Session Name Level Design Case Studies: Trainyard and Cut the Rope
Speaker(s) Matt Rix, Semyon Voinov
Company Name(s) Magicule, ZeptoLab
Track / Format Game Design

Cut the Rope and Trainyard are two of the most critically acclaimed and commercially successful puzzle games available on the App Store today. Join Semyon Voinov (Cut the Rope) and Matt Rix (Trainyard) as they share game design insights they learned while creating these massively successful games.

Divided into two compelling talks (one on each game), this to-the-point session will feature tried and true principles for level design, data driven decisions, and gameplay choices. Learn how these addictive games have amassed scores of enthusiastic fans and achieved wide popularity.

GDC 2012

Matt Rix


Semyon Voinov


free content

Game Design


UBM Tech