You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Passenger: Story of a Convergent Pipeline - From Assassin's Creed Lineage to Assassin's Creed Revelations
Speaker(s) Thomas Felix
Company Name(s) Ubisoft
Track / Format Programming
Overview

Two years into the development of an exclusive technology connecting Game and CG pipelines, the Passenger team -- part of the Technology Group at Ubisoft Montreal, now focuses on solving game content production issues. In this presentation, we will explain our strategy to expand a game universe, and describe the underlying authoring pipeline. We will then focus on the framework we developed to bridge both game and CG technology, and finally demonstrate how this powerful workflow can be applied to narrative game content creation. Practical application of the passenger technology will be given throughout the gamut of various well-known productions, from films like Assassin's Creed Lineage and Embers, to games like Assassin's Creed Revelations.

GDC 2012

Thomas Felix

Ubisoft

free content

Programming

Programming


UBM Tech