You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Racing to the Finish: Content Production on Forza Motorsport 4
Speaker(s) Tatyana Dyshlova, Arthur Shek
Company Name(s) Microsoft Studios, Microsoft Studios (Turn 10)
Track / Format Production

Producing content can be challenging, even on a small scale project. Managing production of over 500 cars and 26 unique tracks in less than 2 years, while working with studios across 4 countries, is a downright scary and daunting task. How did Turn 10 Studio manage this complexity for "Forza Motorsport 4" without getting buried in the overwhelming day-to-day details? This presentation covers the content production challenges encountered on a large-scale AAA title and how Turn 10 used new processes and technology to manage, schedule and scope our project to nail our ship date.

GDC 2012

Tatyana Dyshlova

Microsoft Studios

Arthur Shek

Microsoft Studios (Turn 10)

free content



UBM Tech