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Session Name What We've Learned About Practical Audio From Going To Disneyland
Speaker(s) Dwight Okahara, Chris Olander
Company Name(s) Insomniac Games, Insomniac Games
Track / Format Audio
Overview

Practical audio is a great tool to use when immersing the player into your game's audio environment. A trip to Disneyland inspired us to take a different approach at how we created and implemented some of the audio in Resistance 3. In this talk we will explore different facets of practical audio including sound design, music and mixing techniques to bring everything together. In addition to the creative point of view, we'll walk you through some technical implementation for real world examples of how we accomplished this. Join Insomniac Games audio team members Dwight Okahara and Chris Olander as they take you on an E ticket audio adventure through a perennial fan favorite attraction.

GDC 2012

Dwight Okahara

Insomniac Games

Chris Olander

Insomniac Games

free content

Audio

Audio


UBM Tech