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Session Name DXT Is Not Enough! Advanced Topics in Texture Compression
Speaker(s) Colt McAnlis
Company Name(s) Google
Track / Format Programming
Overview

Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don't settle for putting your raw DXT files in a ZIP, instead, compress your DXT textures by an extra 50%-70%! This talk will cover various ways to increase the compression of your game textures to allow for smaller distributables without introducing error, and allowing for fast on-demand decompression at run time. We'll cover how to losslessly squeeze your data with Huffman, block expansion, vector quantization, and we'll even take a look at what MegaTexture is doing too. If you've ever fought to fit textures into memory, this is the talk for you.

GDC 2012

Colt McAnlis

Google

free content

Programming

Programming


UBM Tech