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Session Name Less A More I: Using Psychology in Game AI
Speaker(s) Dave Mark, Brian Schwab
Company Name(s) Intrinsic Algorithm, Blizzard Entertainment
Track / Format AI Summit
Overview

When dealing with game AI characters, psychology can't help but come into play. Players process what they see and experience through a filter of expectations. We expect human-like game characters to exhibit human-like traits. A by-product of the quest to improve AI decisions, however, is that characters can begin to "feel" robotic and sterile. This session will begin by showing various psychological biases that we as game players bring to the experience. We will then show how characters can be imbued with simple affects to exploit these expectations in order to seem more "alive" and believable.

GDC 2012

Dave Mark

Intrinsic Algorithm

Brian Schwab

Blizzard Entertainment

free content

AI Summit

AI


UBM Tech